//    编译和运行
go build -o myhello.exe hello.go
go run

OEQqdf.png

hello world

qCOobq.png

package main //程序的包名
/*
import "fmt"
import "time"
*/
import (
    "fmt"
    "time"
)
//main函数
func main() { //函数的{  一定是 和函数名在同一行的,否则编译错误
    //golang中的表达式,加";", 和不加 都可以,建议是不加
    fmt.Println(" hello Go!")
    time.Sleep(1 * time.Second)
}

变量声明方式

qCOLPU.png

package main

/*
    四种变量的声明方式
*/

import (
    "fmt"
)

//声明全局变量 方法一、方法二、方法三是可以的
var gA int = 100
var gB = 200

//用方法四来声明全局变量
// := 只能够用在 函数体内来声明
//gC := 200

func main() {
    //方法一:声明一个变量 默认的值是0
    var a int
    fmt.Println("a = ", a)
    fmt.Printf("type of a = %T\n", a)

    //方法二:声明一个变量,初始化一个值
    var b int = 100
    fmt.Println("b = ", b)
    fmt.Printf("type of b = %T\n", b)

    var bb string = "abcd"
    fmt.Printf("bb = %s, type of bb = %T\n", bb, bb)

    //方法三:在初始化的时候,可以省去数据类型,通过值自动匹配当前的变量的数据类型
    var c = 100
    fmt.Println("c = ", c)
    fmt.Printf("type of c = %T\n", c)

    var cc = "abcd"
    fmt.Printf("cc = %s, type of cc = %T\n", cc, cc)

    //方法四:(常用的方法) 省去var关键字,直接自动匹配
    e := 100
    fmt.Println("e = ", e)
    fmt.Printf("type of e = %T\n", e)

    f := "abcd"
    fmt.Println("f = ", f)
    fmt.Printf("type of f = %T\n", f)

    g := 3.14
    fmt.Println("g = ", g)
    fmt.Printf("type of g = %T\n", g)

    // =====
    fmt.Println("gA = ", gA, ", gB = ", gB)
    //fmt.Println("gC = ", gC)

    // 声明多个变量
    var xx, yy int = 100, 200
    fmt.Println("xx = ", xx, ", yy = ", yy)
    var kk, ll = 100, "Aceld"
    fmt.Println("kk = ", kk, ", ll = ", ll)

    //多行的多变量声明
    var (
        vv int  = 100
        jj bool = true
    )
    fmt.Println("vv = ", vv, ", jj = ", jj)
}

常量const与iota

qPSIr4.png

package main

import "fmt"

//const 来定义枚举类型
const (
    //可以在const() 添加一个关键字 iota, 每行的iota都会累加1, 第一行的iota的默认值是0
    BEIJING = 10 * iota     //iota = 0
    SHANGHAI           //iota = 1
    SHENZHEN          //iota = 2
)

const (
    a, b = iota+1, iota+2 // iota = 0, a = iota + 1, b = iota + 2, a = 1, b = 2
    c, d                  // iota = 1, c = iota + 1, d = iota + 2, c = 2, d = 3
    e, f                  // iota = 2, e = iota + 1, f = iota + 2, e = 3, f = 4

    g, h = iota * 2, iota *3  // iota = 3, g = iota * 2, h = iota * 3, g = 6, h = 9 
    i, k                       // iota = 4, i = iota * 2, k = iota * 3 , i = 8, k = 12
)

func main() {
    //常量(只读属性)
    const length int = 10

    fmt.Println("length = ", length)

    //length = 100 //常量是不允许修改的。

    fmt.Println("BEIJIGN = ", BEIJING)
    fmt.Println("SHANGHAI = ", SHANGHAI)
    fmt.Println("SHENZHEN = ", SHENZHEN)

    fmt.Println("a = ", a, "b = ", b)
    fmt.Println("c = ", c, "d = ", d)
    fmt.Println("e = ", e, "f = ", f)

    fmt.Println("g = ", g, "h = ", h)
    fmt.Println("i = ", i, "k = ", k)

    // iota 只能够配合const() 一起使用, iota只有在const进行累加效果。
    //var a int = iota 

}

函数多返回值

qPpCdA.png

package main

import "fmt"

func foo1(a string, b int) int {
    fmt.Println("a = ", a)
    fmt.Println("b = ", b)

    c := 100

    return c
}

//返回多个返回值,匿名的
func foo2(a string, b int) (int, int) {
    fmt.Println("a = ", a)
    fmt.Println("b = ", b)

    return 666, 777
}

//返回多个返回值, 有形参名称的
func foo3(a string, b int) (r1 int, r2 int) {
    fmt.Println("---- foo3 ----")
    fmt.Println("a = ", a)
    fmt.Println("b = ", b)

    //r1 r2 属于foo3的形参,  初始化默认的值是0
    //r1 r2 作用域空间 是foo3 整个函数体的{}空间
    fmt.Println("r1 = ", r1)
    fmt.Println("r2 = ", r2)

    //给有名称的返回值变量赋值
    r1 = 1000
    r2 = 2000

    return
}

func foo4(a string, b int) (r1, r2 int) {
    fmt.Println("---- foo4 ----")
    fmt.Println("a = ", a)
    fmt.Println("b = ", b)

    //给有名称的返回值变量赋值
    r1 = 1000
    r2 = 2000

    return
}

func main() {
    c := foo1("abc", 555)
    fmt.Println("c = ", c)

    ret1, ret2 := foo2("haha", 999)
    fmt.Println("ret1 = ", ret1, " ret2 = ", ret2)

    ret1, ret2 = foo3("foo3", 333)
    fmt.Println("ret1 = ", ret1, " ret2 = ", ret2)

    ret1, ret2 = foo4("foo4", 444)
    fmt.Println("ret1 = ", ret1, " ret2 = ", ret2)
}

init函数与import导包

qPCta9.png

包内函数首字母大写时可以被其他调用,小写的话只能被包内调用

------------------------------
main.go
------------------------------
package main

import (
    _ "5-init/lib1"            // 给fmt包起⼀个别名,匿名, ⽆法使⽤当前包的⽅法,但是会执⾏当前的包内部的init()⽅法
    mylib2 "5-init/lib2"    //    起别名,相当于python中的import 5-init/lib2 as mylib2
    //. "GolangStudy/5-init/lib2"    //    表示不用包名.方法or属性,可以直接输入属性/方法,但是可能会重合
)

func main() {
    //lib1.lib1Test()

    //lib2.Lib2Test()
    mylib2.Lib2Test()
    //Lib2Test()
}
------------------------------
lib1/lib1.go
------------------------------
package lib1

import "fmt"

//当前lib1包提供的API
func Lib1Test() {
    fmt.Println("lib1Test()...")
}

func init() {
    fmt.Println("lib1. init() ...")
}
------------------------------
lib2/lib2.go
------------------------------
package lib2

import "fmt"

//当前lib2包提供的API
func Lib2Test() {
    fmt.Println("lib2Test()...")
}

func init() {
    fmt.Println("lib2. init() ...")
}

golang中的指针

qPig3t.png

这里必须强调一下,golang和java都是值传递,而python是地址传递

package main

import "fmt"

/*
func swap(a int ,b int) {
    var temp int
    temp = a
    a = b
    b = temp
}
*/

func swap(pa *int, pb *int) {
    var temp int
    temp = *pa //temp = main::a
    *pa = *pb  // main::a = main::b
    *pb = temp // main::b = temp
}

func main() {
    var a int = 10
    var b int = 20

    swap(&a, &b)

    fmt.Println("a = ", a, " b = ", b)

    var p *int

    p = &a

    fmt.Println(&a)
    fmt.Println(p)

    var pp **int //二级指针

    pp = &p

    fmt.Println(&p)
    fmt.Println(pp)
}

defer

这个defer类似于php中的desturct析构函数;类似于java中的析构函数;类似于python中异常处理的finally或者是内置函数 del

qPkhkQ.png

qPACX6.png

package main

import "fmt"

func main() {
    //写入defer关键字
    defer fmt.Println("main end1")
    defer fmt.Println("main end2")

    fmt.Println("main::hello go 1")
    fmt.Println("main::hello go 2")
}

数组和slice动态数组

qPA2g1.png

package main

import "fmt"

func printArray(myArray [4]int) {
    //值拷贝

    for index, value := range myArray {
        fmt.Println("index = ", index, ", value = ", value)
    }

    myArray[0] = 111
}

func main() {
    //固定长度的数组
    var myArray1 [10]int

    myArray2 := [10]int{1, 2, 3, 4}
    myArray3 := [4]int{11, 22, 33, 44}

    //for i := 0; i < 10; i++ {
    for i := 0; i < len(myArray1); i++ {
        fmt.Println(myArray1[i])
    }

    for index, value := range myArray2 {
        fmt.Println("index = ", index, ", value = ", value)
    }

    //查看数组的数据类型
    fmt.Printf("myArray1 types = %T\n", myArray1)
    fmt.Printf("myArray2 types = %T\n", myArray2)
    fmt.Printf("myArray3 types = %T\n", myArray3)

    printArray(myArray3)
    fmt.Println(" ------ ")
    for index, value := range myArray3 {
        fmt.Println("index = ", index, ", value = ", value)
    }
}

slice动态数组优势体现在传参上,不同元素的动态数组他们的形参是一样的

package main

import "fmt"

func printArray(myArray []int) {
    //引用传递
    // _ 表示匿名的变量
    for _, value := range myArray {
        fmt.Println("value = ", value)
    }

    myArray[0] = 100
}

func main() {
    myArray := []int{1, 2, 3, 4} // 动态数组,切片 slice

    fmt.Printf("myArray type is %T\n", myArray)

    printArray(myArray)

    fmt.Println(" ==== ")

    for _, value := range myArray {
        fmt.Println("value = ", value)
    }
}

slice切片的4种声明方式

qZlaW9.png

package main

import "fmt"

func main() {
    //声明slice1是一个切片,并且初始化,默认值是1,2,3。 长度len是3
    //slice1 := []int{1, 2, 3}

    //声明slice1是一个切片,但是并没有给slice分配空间
    var slice1 []int
    //slice1 = make([]int, 3) //开辟3个空间 ,默认值是0

    //声明slice1是一个切片,同时给slice分配空间,3个空间,初始化值是0
    //var slice1 []int = make([]int, 3)

    //声明slice1是一个切片,同时给slice分配空间,3个空间,初始化值是0, 通过:=推导出slice是一个切片
    //slice1 := make([]int, 3)

    fmt.Printf("len = %d, slice = %v\n", len(slice1), slice1)

    //判断一个silce是否为0
    if slice1 == nil {
        fmt.Println("slice1 是一个空切片")
    } else {
        fmt.Println("slice1 是有空间的")
    }
}

slice切片追加与截取

qZ1lfH.png

package main

import "fmt"

func main() {
    var numbers = make([]int, 3, 5)

    fmt.Printf("len = %d, cap = %d, slice = %v\n", len(numbers), cap(numbers), numbers)

    //向numbers切片追加一个元素1, numbers len = 4, [0,0,0,1], cap = 5
    numbers = append(numbers, 1)

    fmt.Printf("len = %d, cap = %d, slice = %v\n", len(numbers), cap(numbers), numbers)

    //向numbers切片追加一个元素2, numbers len = 5, [0,0,0,1,2], cap = 5
    numbers = append(numbers, 2)

    fmt.Printf("len = %d, cap = %d, slice = %v\n", len(numbers), cap(numbers), numbers)

    //向一个容量cap已经满的slice 追加元素,
    numbers = append(numbers, 3)

    fmt.Printf("len = %d, cap = %d, slice = %v\n", len(numbers), cap(numbers), numbers)

    fmt.Println("-=-------")
    var numbers2 = make([]int, 3)
    fmt.Printf("len = %d, cap = %d, slice = %v\n", len(numbers2), cap(numbers2), numbers2)
    numbers2 = append(numbers2, 1)
    fmt.Printf("len = %d, cap = %d, slice = %v\n", len(numbers2), cap(numbers2), numbers2)
}

map的三种声明定义方式

qZGj4U.png

qZGxCF.png

package main

import "fmt"

func main() {
    //===> 第一种声明方式

    //声明myMap1是一种map类型 key是string, value是string
    var myMap1 map[string]string
    if myMap1 == nil {
        fmt.Println("myMap1 是一个空map")
    }

    //在使用map前, 需要先用make给map分配数据空间
    myMap1 = make(map[string]string, 10)

    myMap1["one"] = "java"
    myMap1["two"] = "c++"
    myMap1["three"] = "python"

    fmt.Println(myMap1)

    //===> 第二种声明方式
    myMap2 := make(map[int]string)
    myMap2[1] = "java"
    myMap2[2] = "c++"
    myMap2[3] = "python"

    fmt.Println(myMap2)

    //===> 第三种声明方式
    myMap3 := map[string]string{
        "one":   "php",
        "two":   "c++",
        "three": "python",
    }
    fmt.Println(myMap3)
}

map的使用方式

map是指向的指针,

package main

import "fmt"

func printMap(cityMap map[string]string) {
    //cityMap 是一个引用传递
    for key, value := range cityMap {
        fmt.Println("key = ", key)
        fmt.Println("value = ", value)
    }
}

func ChangeValue(cityMap map[string]string) {
    cityMap["England"] = "London"
}

func main() {
    cityMap := make(map[string]string)

    //添加
    cityMap["China"] = "Beijing"
    cityMap["Japan"] = "Tokyo"
    cityMap["USA"] = "NewYork"

    //遍历
    printMap(cityMap)

    //删除
    delete(cityMap, "China")

    //修改
    cityMap["USA"] = "DC"
    ChangeValue(cityMap)

    fmt.Println("-------")

    //遍历
    printMap(cityMap)
}

struct结构体

qZwLfx.png

package main

import "fmt"

//声明一种行的数据类型 myint, 是int的一个别名
type myint int
//定义一个结构体
type Book struct {
    title string
    auth  string
}
func changeBook(book Book) {
    //传递一个book的副本
    book.auth = "666"
}
func changeBook2(book *Book) {
    //指针传递
    book.auth = "777"
}
func main() {
    /*
        var a myint = 10
        fmt.Println("a = ", a)
        fmt.Printf("type of a = %T\n", a)
    */
    var book1 Book
    book1.title = "Golang"
    book1.auth = "zhang3"
    fmt.Printf("%v\n", book1)
    changeBook(book1)
    fmt.Printf("%v\n", book1)
    changeBook2(&book1)
    fmt.Printf("%v\n", book1)
}

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